Maximizing the Horizontal
Distance of a Projectile
The well-known 45o initial angle
is for the case of the initial and final elevations being equal. This note will
explain how to handle the general case. The range formula, x = (vo2/g)sin2q is for the special case of
the initial and final heights the same. It tells you the horizontal distance
traveled (x) for a given initial velocity at angle q. This equation tells us that q = 45o results in a maximum x,
since sin2q is at its maximum value of
1 when 2q = 90o. It will
be shown (near the bottom of this page) that the range formula is the special
case of x = (vovf /g)sinf, where f is the angle between the initial and final
velocities. Now for this equation, the initial and final elevations do not need
to be the same. Note that this equation tells us that the maximum x occurs if
the initial and final velocities are perpendicular. Skip down to An Easier Approach if you are in a
hurry.
If the final height is above the initial,
such as throwing snowballs uphill, the maximum x is achieved with q > 45o, and if the initial
height is above the final height, such as the shotput,
q should be less than 45o. We shall
find the appropriate initial angle. It will be assumed here that one can muster
the same vo for any angle. This may not be
exactly true, but it is very close if you exclude awkward cases like throwing
something almost straight up.
Let y be the final height above the initial,
so if the final is below, we make y<0.
The
final vy is -(vyo2
- 2gy)1/2 , negative because it is on its way down.
Square
vy above, add it to vx2,
and take the square root:
vf=(vx2+vy2)1/2
=(vo2-2gy)1/2 = final speed, the magnitude of
the final velocity.
The
time of flight is the change of vy divided
by -g, the acceleration in the y direction, and x = vxt.
From this, show
x =
(vocosq/g)[(
vo2 sin2q - 2gy)1/2 + vosinq]
A
plot of x vs q will show that it has a
maximum, and of course at the maximum x, the slope is zero.
So
if you have had calculus, take the derivative of x with respect to q, set it equal to zero, and
get this equation, with s and c representing sinq and cosq:
0 =
-s(vo2s2-2gy)1/2
-vos2 + vo2sc2/(vo2s2-2gy)1/2
+ voc2
This
is the conventional approach, but later we will present an easier method. After
a lot of algebra you can show that
tanq = vo/vf (and sinq =vo/(vo2+vf2)1/2,
cosq=vf/(vo2+vf2)1/2)
where
q is the angle that will result in the maximum
x. Deriving that will put more wrinkles on your brain. Do not attempt it unless
you plan to spend hours on it.
You
can check it by choosing y and vo,
calculate vf, q and x, then recalculate x using larger and
smaller angles.
Now
for the maximum possible x in terms of vo,
g and vf only, we use the expression for q in calculating x and after some algebra we
find that
xmax = (vovf /g)
An
Easier Approach:
Play
around with the geometry of q, vo,
and vf required by the above equations,
and you will see that the maximum x occurs when vo
and vf vectors are perpendicular.
This suggests that there might be a geometric method, and this turns out to be
the case. The key to it is that when you vary the angles in a parallelogram,
the maximum area occurs when the parallelogram is a rectangle.
Another
key is that the linear motion equations have their corresponding vector
equations, so
vf = vo
+ at
and
the sketch below shows these vectors. Note that the dotted horizontal line is vx, so that triangle has “area” = 1/2gtvx.
(area in units of v2) This is half of the parallelogram that has gt as a diagonal, and the tvx
part of the right hand side is the horizontal distance traveled, x. When the
parallelogram is a rectangle its “area” is vovf,
so we find vovf = gxmax, or
xmax = vovf/g.
In general, if the angle between vo and vf is f, the area of the
parallelogram is vovf sinf, and we have
x =(vovf sinf)/g.

Another
useful equation is for average velocity: vav
= (vo + vf)/2 . Complete the parallelogram above, and the diagonal
slanted toward the lower right is 2vav. The diagonals of a
rectangle are equal, so in the case of the maximum x, gt
= 2vav. Multiply both sides of this by t/2 and we find that
(1/2)gt2 = vavt.
Now note that the right hand side, vavt,
is r, the slant distance from the starting point to the end point. (Who would
have guessed that the slant distance r for the maximized case would turn out to
be the same as the distance an object would fall in the same time? Fall
distance from rest is (1/2)gt2.)
r = vot
+ 1/2at2 also, so the vectors above
form an isosceles triangle when x = maximum. 
The
shotput: Muscle strength, body dimensions, and technique
determine vo and height of release. From
the height of release and vo we calculate vf : (vyf2 = vyo2
- 2gy with y negative in this case. Add vx2 to both sides
and get vf2 = vo2 - 2gy). Now
calculate the angle above horizontal that one should strive for to maximize the
distance: tanq = vo/vf.
Questions? fredrick.gram @ tri-c.edu (remove spaces)
Fluids,
heat, electricity
Oscillations
& waves
Quantum
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